Status: Totally in my backlog
Trophies: 3 of 70
DLC Purchased: None
May 30, 2010
May 27, 2010
Alan Wake
Status: 1 Normal playthrough complete, now playing on Nightmare
Achievements: 31 of 50
Gamerscore: 490/1000
DLC Purchased: None
Purchase Alan Wake now from Amazon
As I sit here channeling Alan Wake, writing in the light to keep away any Dark Presence that may have seeped from my Xbox 360 over the past week, I take a brief moment to reflect on just how many years it has taken for this game to finally see the light of day. I recall the hoopla surrounding the announcement at E3. Alan Wake would be one of the feature titles for the upcoming Xbox 360. It would revolutionize the survival horror genre. That was back in 2005.
Five years after the game was officially announced, Alan Wake finally found his way into my home. Like a good book or TV series that you can’t bring yourself to put down when you know it’s time for bed, Alan’s experience in Bright Falls is a wonderfully written tale delving deep into the darkness and taking all sorts of prisoners. Expectations were high seeing as I am both an avid survival horror junkie and bookworm. And like any good book, setting up the plot and creating atmosphere will set the entire tone of the story. It is here where you will either bring to life something amazing which will keep your audience glued to their seats or run the risk of losing them due to lack of uniqueness.
The Manuscript
For me, if the story on which a video game has been built blows me away, I can forgive almost any other flaws I might find. Alan Wake’s journey into the deep and twisted realm of the true nature of Bright Falls and Cauldron Lake kept me on the edge of my seat (literally and figuratively) as I played through each of the six episodes.
Suffering from a long two years of writers block, Alan and his wife leave the hustle and bustle of city life to relax in a small town called Bright Falls. A nice quiet town where the biggest festival of the year revolves around deer hunting, Bright Falls has its fair share of odd. On the surface, its just a mountain town where everyone knows each other. But the residents know something lurks in the darkness and they keep whatever they know about it to themselves. Reminiscent of Twin Peaks, minus the over the top crazy.
Alan and Alice are just about to settle into the cottage they’ll be staying in when they get into a small fight. Upset, Alan storms outside, knowing that Alice won’t dare follow him as she is deathly afraid of the dark. Only moments later, Alan hears the frightened screams of his wife tearing into the calm and rushes back inside to find his wife missing. There are signs of a struggle. He spots a break in the wooden railing outside hanging over the lake and dives in to rescue his wife. When he comes to, he is a long way from the lake and Alice is nowhere to be found. Now Alan must search Bright Falls for any clues as to Alice’s whereabouts with or without help from the police and with some mysterious presence always two steps ahead of him.
Alan’s story is made of up six episodes which play out just as if you were watching a TV show. From the first nightmare before his arrival in Bright Falls to the final scene, you will guide Alan through both his waking and nightmare worlds, usually with nothing more than a flashlight. In addition to Alan’s narrative, mysterious manuscript pages are hidden along the paths leading him closer to the truth. By combining the main story narrative and the pages strewn throughout Bright Falls, Remedy pulls us into a world that makes us question what lies beyond every bend. Nothing is exactly what it seems, and even the ending of the game will leave you scratching your head, full of questions.
You can also absorb extra story tidbits from listening to the radios and checking out what’s on TV in Bright Falls. Some televisions bring you clips from a show called Night Springs, an homage to The Twilight Zone. Shining your flashlight on others will bring forth images more pertinent to the task at hand. Every single element is woven together to bring you further down the proverbial rabbit hole that is at the heart of Bright Falls.
The Cast
Like any popular TV program or best selling novel, the success of a story weighs heavily on how much the viewer can identify and relate with the selected cast. The proper balance of maintaining the mood is a delicate thing to achieve; you don’t want your story to be too intense or you might push the audience too far, but you also want it to be some-what credible and eerie. Engaging all of your viewer’s senses includes making sure you have developed characters who, love them or abhor them, interact with the world in ways your audience can understand.
For the most part, everyone seems to have been cast well. Alan and Alice are a successful couple trying to mend a frazzled relationship. Alan’s extremely hands-on literary agent Barry brings some comic relief to the table, even in situations where one needs to keep their heads about them. The coloured townsfolk of Bright Falls bring that small town friendliness to the table and round out the supporting cast: Rose, diner waitress and zealous Alan Wake fan; retired rock star brothers, the Andersons; Sheriff Sarah Breaker, a level headed woman who knows a little more than she is letting on. The list goes on.
There is one character that feels extremely out of place in this tale: FBI Special Agent Nightingale. Portrayed as the stereotypical muscle-headed FBI agent, Nightingale disregards protocol and abuses the names of great literary minds, slinging them as intended insults at Wake. He shows up out of nowhere, presumably to investigate Alice’s disappearance, and just doesn’t feel like he belongs in the story. It’s as though he was an afterthought, someone thrown in to antagonize Wake and get under the skin of the local authorities as filler so they could set up the next scenario for Alan to live through.
The Light
You never know what is waiting for you in the dark. For me, I worry about spiders, silverfish and other creepy bugs that seem to find their way into my apartment. But in Bright Falls a mysterious matter referred to as the Dark Presence lingers around every corner just waiting to possess its next victim. These Taken vessels cannot bear illumination, thus making a flashlight and nearby light fixtures your best defense. Directing the light at Taken will banish it from them, however they still pose serious threat and need to be disposed of with a good shot to the head.
Other tools to help you make it through the evenings in Bright Falls include flares, great for providing a quick burst of light to keep them at bay while you destroy your attackers. And when you are low on ammo and about to die, running like hell for the nearest beacon of light you can spot. Not only does seeking shelter in the light cause the Taken to vanish for a short period of time, but it also quickly regenerates your health.
Using light as the main weapon with a secondary focus on the firearms was a refreshing change of pace. Granted, there are plenty of times when I find myself low on batteries and cursing that there were none to be found, especially in Nightmare mode. Incapacitating the enemies and taking down possessed items with a flashlight just gives you a satisfying feeling.
The Verdict
Exploring Bright Falls was definitely a positive gaming experience, and was a very welcome change from the last couple survival horror games I’ve played. While I did feel that the ending was a bit predictable, I think the majority of the story was intriguing. It did keep my attention, making me want to complete each episode as best as I could. Treating each episode like you would a serial TV program was a wonderful touch. It really gives the player a sense of accomplishment when the outro song plays. The “Previously on Alan Wake” recaps are a great reminder of what has played out if you stepped away from the game for a while and need a quick refresher as to where you are in the story.
Some people like to point out that the characters do not look as realistic as those we have seen during this generation of gaming. While its nice to push the limits and see just how real and detailed we can make everything in a video game, it is not the main focus of this form of entertainment. Gamers want a lot of things, but when you get to the heart of the matter, combining all the elements (story, battle mechanics, graphics, controls, etc) it is the overall experience that is the most important outcome. So while the characters in Alan Wake might not look like CGI masterpieces, they are still better than some others I have seen and match the overall visual design of the game.
However, I did feel that the game is just a bit too short. My first play through took me about 12 hours of game time. They had already announced downloadable content before the game was released, and after completing the story, I am afraid that this DLC should have originally been in-game content that was not ready for the retail launch. It is as though they had a firm date with Microsoft to release the product and they packaged together everything that was playable to be shipped off, keeping the last little bit to be developed instead of pushing back the release and shipping the entire story at once. For a game that had been in development for over five years, if this is truly the case, it is nearly unforgivable. I guess we shall see once both announced DLC packages have been released.
May 25, 2010
Towel Day!
Ok, this post is just so I can show my #TowelDay love. If ThinkGeek had a store on the XBL Marketplace selling Don’t Panic tees and towels, I would finally cave in and spend MS points on Avatar gear.
And Back!
Yuki-Pedia was one of the sites hit by that nasty malware attack (twice) over the past few weeks. Thankfully, we have been able to fix the site and, fingers crossed, it stays fixed now.
I have three game reviews coming to the site by the end of the week: Alan Wake, 3D Dot Game Heroes and Super Mario Galaxy 2. I’ll also be fixing those cover images on the main Gamer page so that the DS/PSN covers stop stretching out, making them easier to read.
Once the Gamer section is more or less completed, I’ll be focusing on the Japanophile section. This section will be all about the anime, manga, Japanese TV dramas/movies, and music that I enjoy. I will be starting off with the TV/movies since it is probably the easiest chunk to do, and then figure out my next move from there. I’ve watched too much anime and read too many manga for me to get that up overnight, so it will be a very long work in progress.
That’s about it for this little update. I’m heading back to Bright Falls for my second playthrough of Alan Wake on Nightmare. Stay in the light!
Dracula Undead Awakening
Status: Enjoying it & having fun dying often
Purchase a Dracula-Undead Awakening code from Amazon
Reviewed for GamingAngels – March 8, 2010
Excerpt from review:
The third game in my PSP Minis collection comes in the form of a top down shooter. Dracula: Undead Awakening puts me in the shoes of a vampire hunter and has me mow down monsters swarming from all sides.
There are three major settings to choose from: Grave Park, Frozen Earth, and Castle Hall. You’ll be moving about the screen with either your analog nub or the arrow keys and using the buttons on the right to shoot either up, down, left or right to destroy the oncoming hordes of ghouls. Shooting is pretty standard; hold down the button on the right that corresponds with the direction you wish to aim and hold it down.
Enemies defeated will leave behind health packs, new weapons and ammo that you will need to stay alive and rank up. Every once in a while, you will will see a Perk has become available to you. Depending on which weapons you have and the level of your character you will be able to select one special bonus. These range from more powerful shots, earning extra points or health, and a wide variety of other upgrades.
Dracula: Undead Awakening has a few different types of game modes. No matter which mode you choose, you will have to stay alive as long as you can. There are no extra lives to pick up, and staying alive is the only way to level up and claim the top scores for each mode.
I quite like having a mindless shooter to play and kill time with while waiting for doctors who are running late or sitting on airport tarmac in Atlanta during a snowstorm (worst plane trip ever). It really is all about luck and skill, but even for myself, never getting past Level 1 didn’t matter so much as just seeing how many points I could rack up. Think Geometry Wars, but on the PSP and with vampires and werewolves. Pretty amazing for only being 13 MB large.
*Review code was provided by Chillingo, and does not affect the outcome of this review.*
May 6, 2010
flOw
Status: 1 playthrough complete
Trophies: 3 of 14
DLC Purchased: None
Purchase a flOw code from Amazon
I just picked up flOw, and so far I am enjoying it as much as I have flOwer.
flOwer
Status: 1 playthrough complete
Trophies: 3 of 14
DLC Purchased: None
Purchase a Flower code from Amazon
I love flOwer! It’s so calming and relaxing and peaceful.
Fat Princess
Status: Still feeding my princess oodles of cake
Trophies: 4 of 21
DLC Purchased: None
Purchase a Fat Princess code from Amazon
Sadly, I have not touched this game enough. Probably due to my hatred of the PSN service and how often I have issues with it. I am looking forward to trying out the PSP version of Fat Princess. Maybe that will spark my interest in getting back into the PSN game.
My Dress-Up
Status: Traded in ASAP
Purchase My Dress Up from Amazon
Reviewed for GamingAngels – Nov 21, 2009
Repost of review:
It seems no matter where you go nowadays there are several different lines of “Girlz” games – titles slapped together for the 10 to 14 year old Tween crowd.
My Dress-Up joins the Fashion Designer games of the growing DS library. In this game, girls create an avatar of themselves, create various outfits which they can save in themed closets and change in and out of when they feel like it. There are over 100 shades you can use to help your friends look superbly fashionable and a wide selection of pieces to mix and match. They can also accept challenges from their friends and put together outfits suitable to the activity they are going on. When you finish a challenge, new clothing styles will be unlocked and added to your selections. Challenges are accessed by selecting “Messages” from the main screen. Not all messages will ask you to create an outfit. As you help your friends out, they will come to you again and again for more wardrobe advice.
Girls are also encouraged to design their own tops with the Top Designer. In this section of the game you can select from one of four simple shirts, colour them in one basic shade, and then lay a two-toned graphic on top. After you create your top, you can add it to a collection and dress your avatar in it.
Finally, if you have friends with the game, you can link up and have some multi-card fun. Host a Dress-Up party, chat wirelessly, and transfer outfits to your friend’s wardrobe. You can also link up with friends that have either My Make Up or My Secret Diary and chat.
Controls are very simplistic and easy to grasp. While there isn’t a lot of substance to the game, it could be enjoyable for younger girls and their friends to play at a birthday or slumber party as a group.
My Baby First Steps
Status: Traded this in as soon as I finished the review
Purchase My Baby First Steps from Amazon
Reviewed for GamingAngels – Nov 30, 2009
Repost of review:
The follow up to My Baby, First Steps has you all settled in at home with your 15 month old youngster. You are now reaching the stages of development where your son or daughter starts learning words, walking unassisted for the first time, building blocks that you will continue to nurture until they reach the 30 month marker.
After you have created your child, you will being with teaching him in the living room of your house. Sitting comfortably on his/her playmat you will teach them to say their first word. You can encourage them by speaking into the DS microphone and double tapping on them with your stylus. They will also learn to walk, which is assisted by selecting the cuddly toy icon in the bottom right of the screen and shaking it to either side to encourage movement. As you progress, you will help them learn to run and climb up the stairs.
Whenever you learn both actions required for the month you are working on, you will be given an update and a photo will be placed in your album. You will also receive a camera so that you can capture the precious moments in your child’s life, and either send them to Grandma for gifts or to the store to earn credit for buying items. There are lots of clothing and toys you can buy to accessorize with.
There are different areas of the house which contain “workshops”. The kitchen, bathroom, changing table, the bedroom, and sandbox are all areas you will unlock as you progress. Your child will begin to show signs of discomfort as he/she have needs to be attended to. Make sure you pay close attention so you can keep them clean and fed. At mealtimes, they might even attempt to feed themselves. Let them. Since its just a game, you don’t have to worry about food being thrown at you and having to clean up the mess. Cranky and not wanting to learn? Odds are they need a nap. Let them read the book and watch for them to motion you to turn the page for them. When they start to nod off, pick the right time and switch off the light.
Right off the bat, I am going to say if you are thinking of purchasing this for anyone with a poor reading level, then don’t. A grade 3-4 reading level is going to be required for a lot of the text you will encounter in the game. I would also say to aim for this age range or possibly higher (ages 11 & up is my honest suggestion) due to the high likelihood they will get a bit frustrated with controls. I had an awful time trying to get my little Bob to run with assistance, as the Hand icon kept disappearing on me, and then more control issues when trying to get him to run on his own by dragging the cuddly toy across the screen.
More problems happened when I went to give him a bath. After countless bath-times with no problem, suddenly I couldn’t get him covered in suds. After 10 minutes of rubbing the touch screen, I left frustrated that I might be ruining my screen from all the rubbing. Its difficult to wash a baby in real life as it is, I didn’t need to get upset with a game not registering my scrubbing.
All in all, I think this could be a good tool to test your child’s patience if they are thinking about babysitting and have no younger siblings to have supervised practice with. Nothing beats hands-on training in that department, but this will give your child a sense of what is entailed should they pursue it.
*Review product was provided by SouthPeak, and does not affect the outcome of this review.*





