May 5, 2010

Again

Filed under: Gamer — Tags: , , — Yukino @ 9:05 PM

Status: 1 playthrough complete

Purchase Again from Amazon

Reviewed for GamingAngels – Mar 30, 2010

Repost of review:

I love losing myself in a good book. Sometimes nothing is better than reading a finely spun story and putting yourself in the shoes of the lead character while snuggled up in your favourite spot on the couch and savoring a pot of tea. Playing an interactive novel game is a real treat for bookworms, as it combines intriguing storyline with various puzzle elements and exercises your brain putting your reasoning skills to work.

Again is the second interactive novel experience from Cing Inc, who also brought Hotel Dusk to the Nintendo DS. In this story, you slip into the shoes of FBI Agent Jonathan Weaver who is investigating a string of serial murders mirroring a similar chain of events as the Providence killings from 19 years earlier. Agent Weaver has special “visions” – flashbacks of the past – which have been bringing new evidence to light as you and your partner Kate Hathaway retrace and re-investigate the original crimes.

Being an interactive novel adventure, Again is very reliant on the story-telling and dialogue. It is important that you exhaust all options in order to gain the most knowledge to help you in solving the case. Talking with one witness can unlock new text for another, which in turn might have you bothering the first witness once more. For the more interactive parts of dialogue, you will notice questions are presented in orange text and answers in white. For questioning people, select which lead you want to pursue until you have run through all of the available choices. Sometimes one set of questions will be replaced with a new one, depending on the answers received from the witness. When it comes to having Agent Weaver answer questions, you want to select the correct choice from the white text replies. If you choose the wrong answer it’s not a huge deal. After a brief comment from the person you are speaking with you can select another answer.

Once you have access to new crime scenes you will get to experience Past Visions and the Psyche Gauge. In these Past Visions, one screen of your DS turns into a past version of the room you are in. The touch screen side remains the current version of the room, and using this screen you will move about the room and compare the differences in each scene. You need to find the variances and make the present scene the same as your Past Vision. This usually entails looking for items that are out of place, searching the room for clues on opening hidden safes, maybe even just turning on a tap. The Psyche Gauge will drain if you Focus on an area or item that does not trigger a Past memory. Once you have drained the gauge, you’ll get a Game Over screen. You can Retry from this point, taking you back into the room. Just be sure to remember what you have failed to flash on so you can avoid draining too much from the meter.

There will be times when you will have to leave the crime scene without finding all of the segments needed to complete the Past Vision. Don’t be afraid to exit the area and head back out to visit witnesses in order to gain more knowledge or retrieve an item needed to recreate a memory. You will be able to return to the scene until you have uncovered all there is to know. I learned this the hard way while stuck on the second Providence murder, which stumped me for a good couple of hours. Also use some time away from the game to think about the clues or the room you are searching. Not only is it good to give your eyes a break, but stepping away can also make you see things differently when you go back. I recommend having a note pad near by so you can try to solve puzzles that aren’t as simple as others.

The only complaint I have with Again is in the “acting”. On the non-touch screen side of the DS you get to see the person who is speaking, and the cast is made of of real actors which is great. However, their movements are a series of photos mashed together in stop motion animation. My guess is for the lead characters about 15-20 poses exist, and much fewer for the lesser cast. My biggest pet peeve of all is with a blind character’s portrayal in the game. Blind people do not walk around with their eyes closed. I really wish that someone would have caught that before the game came out and had it corrected.

As I sit here and write up this review, my DS is charging as I have drained the battery a couple of times already during my quest for the truth. I’ve been sleuthing in the car, at GameStop, eating dinner, and the story has not let me down. Just when I think I might have figured something out, a new twist is thrown at me. However, as I get closer to the end of the adventure, there are things I am almost 100% sure are for certain. But like any good crime novel, I know there will be (or should be) a giant “Holy Carps!” moment sprung on me soon.

Currently I am on Day 8 of the investigation and sitting at 12 real time hours of game play. By the time this review goes live, I hope to have solved the case, which puts my estimate for the actual run time of the game somewhere around 15 hours. That of course depends on just how big of a last hurrah the game throws at me. Fifteen hours is very comparable to the time you might put into reading the latest Patricia Cornwell, James Patterson or Janet Evanovich hardcover. Add in the fact that you’ll get a little more out of Again based on the fact you actually do the detective work, and the $30 it costs to pick up Again is well worth it.

Review product was provided by Tecmo Koei, and does not affect the outcome of this review.

Professor Layton & the Diabolical Box

Filed under: Gamer — Tags: , , , , , — Yukino @ 8:59 PM

Status: 1 playthrough complete

Purchase Professor Layton and the Diabolical Box from Amazon

Reviewed for GamingAngels – Aug 27, 2009

Repost of review:

Hershel Layton and his young assistant Luke return this fall as they investigate the murder of the professor’s mentor and the disappearance of a cursed box the scholar had been in possession of. A train ticket leads them to hop aboard the Molentary Express, where they travel along the rails, investigating the passengers as well as exploring the towns they pass through.

Several interesting characters join the ride, providing some wonderful mystery and humor: Molentary Express’ owner Mr. Beluga, the outrageous Babette and her little Tom, and rocker train conductor Sammy Thunder, to name a few. Some friendly faces from the first game also make appearances (but will not be revealed as it could ruin the story for some of you.)

As well as enjoying the train ride, you will also visit countryside towns such as Dropstone and Folsense, towns which are linked by some unknown past. The addition of adding the different locations to visit is a wonderful touch, as there is so much more opportunity to show off the power of the DS and it’s ability to hold all this information on a single cartridge.

Treating us to over 150 puzzles, with more to come via downloadable content (new puzzles to be released each week), the search to retrieve the Elysian Box (the Diabolical Box)  provides similar puzzles and more advanced puzzles than our first experience with Professor Layton. There is everything from math to word to map puzzles and a whole bunch of other brainteasers, some of them becoming harder each time you talk to the puzzle’s “owner”. Just as in the Curious Village, you are going to find that everyone and almost everything has a puzzle for you to master. And don’t worry if you missed a puzzle here and there. Granny’s Puzzle Shack is back, as she sets up shop conveniently along your path. Hint coins are also scattered about, hiding in lampposts, garbages, and other such spots.

New mini-games are also included: creating new teas with your Tea Set, snapping pictures with your Camera, and taking care of an overweight Hamster (I named mine Mochi). By sharing teas with people you can get more information and clues to help you figure out who has the Box. Using your camera once you have restored it to working order unlocks hidden puzzles. Look for the camera icon underneath  the Professor’s  Trunk icon to see if there is a hidden puzzle on the screen somewhere.

Professor Layton proved with The Curious Village that the DS is a powerful little machine, providing high quality full motion videos and top notch audio, including wonderful voice-over work. The sequel offers even more in the voice and FMV department, which makes me wonder why other developers can’t seem to pull this off. Instead of only giving us voice work during cutscenes, we also are blessed with audio during text screens. I cannot help but get a huge smile on my face whenever I have the opportunity to listen to the wonderful voice over work. By far, it is some of the best work in a video game I have ever heard, across all platforms. The game’s musical score is also terrific. Each song is completely fitting to the backdrop or scene it is tied to.

Professor Layton and the Diabolical Box is a wonderful journey with a well construed storyline that is easy enough to follow and allows the player to truly become a detective in her/his own right. Come to your own conclusions and see if Layton and Luke can confirm your predictions yet again.

If you haven’t played the original Professor Layton title, I strongly recommend that you do so before playing Diabolical Box. It doesn’t really affect the story much if you haven’t, but there is crossover between the games that is more enjoyable if you have finished the first. You can check out my Professor Layton & the Curious Village review here.

My total play time: 16hr 30min     Total Puzzles Solved: 122 puzzles     Total Picarats: 3478 Picarats

Professor Layton & the Curious Village

Filed under: Gamer — Tags: , , , , — Yukino @ 8:56 PM

Status: 1 playthrough complete

Purchase Professor Layton and the Curious Village from Amazon

Reviewed for GamingAngels – Jun 19, 2009

Repost of review: (Note – This was the old format for reviews which changed in Summer 2009)

The Story:

Professor Layton and his young assistant Luke travel to the mysterious village of St. Mystere, at the behest of Lady Dahlia. The last will and testament of her late husband, Baron Reinhold, mentions that whomever can solve the puzzle of the Golden Apple will inherit his fortunes. Investigating this matter requires that Layton and Luke solve the various puzzles the villagers of St. Mystere are fond of.

Gameplay:

The game is broken into chapters, each one revolving around mysterious happens which present themselves to Layton and Luke as they try to discover of the secrets of St. Mystere. As with most DS titles, you are going to be using your stylus in order to play this game. Your two main screen icons are the Professor’s Trunk, where you will find your Journal, save option as well as others you will unlock, and the Shoe icon. Tapping the Shoe will allow you to move from screen to screen by tapping the yellow arrow buttons or the hand icons which allow you to enter certain buildings. Also hidden within each area are Hint Coins. You will want to collect these in case you get stumped on certain puzzles and need some help. Each puzzle allows you to unlock up to three hints, should you need them.

Puzzles are what drives the gameplay of Professor Layton, and there are over 120 puzzles in the game alone for you to discover. These vary from simple math problems to sliding blocks, brain teasers, hidden images and the like. Nintendo also offers downloadable puzzles to expand your database and test your knowledge. Finding other hidden items like Art Scraps and Gizmos will unlock new bonus areas for you to explore.

Graphics/Sound:

Professor Layton has some of the best graphics and sound that I have seen in a DS game to date. The backgrounds for each screen/location are very well detailed. The village is drawn so well that the character of it oozes off the screen, reminding you of those quaint European villages and towns you see in pictures. The animations during the dialogue screens are vibrant, and I love the silly facial expressions that sometimes appear. Layton is always calm, holding his chin thoughtfully, while Luke will get wide eyed and anxious.

I was most impressed with how well the voice overs come through on the DS. Layton, Luke and the other characters who are voiced during the few CG scenes were done wonderfully, and they come through so clearly. This really showed me that the DS really has the capability to do some amazing things. And having those brief moments with voice over helped bring more life to the characters. You could “hear” them talking in your head as you read the dialogue throughout the rest of the game.

Fun Factor/Replay Value:

This game has wonderfully witty and charming dialogue between Layton, Luke and the villagers. Even some of the names of the people living in St. Mystere are delightfully funny. It’s hard not to fall in love with or hate some of the characters in the game. And if you missed a puzzle, don’t fret! It’s probably been sent to the shack by the Clock Tower for you to solve at a later date. You can even choose to try a puzzle that you have gotten right previously to see if you can user fewer moves, etc.

Female Aspect:

St. Mystere has some very interesting (and important) female characters inhabiting it. The Lady Dahlia, Beatrice the Inn Keeper, and Claudia the snobby cat, to name a few. This game appeals to both male and female players simply because the puzzles and story are so compelling.

Yukino’s Comments:

I loved this game! While it did get put aside for a while, I managed to power through the last half of the game within the last few days. Some of the puzzles reminded me of ones from my childhood. Others really tested my brain. I am anxiously awaiting the second installment. I really want to know what is behind that hidden door in the bonus section, and I can’t discover what it is until I get the clue from the next game!!

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