With the video game industry’s shift towards digital distribution, it sometimes feels as though the quality of released product is sacrificed in order to sell higher volumes in a smaller time frame. This reliance on releasing patches and updates to fix bugs that slip through hardworking Quality Assurance department fingers has always had it’s benefits, but lately it seems we are beginning to feel the downside of this sort of convenience.
Release delays will never be a thing of the past, this much we know is true. There will always be issues that will force a studio to push back titles that just aren’t ready to meet that final deadline. But are there people right now who are turning a blind eye to major problems in order to push out incomplete code and make investors happy? I truly believe so. (more…)

