January 31, 2017

LEGO Dimensions Wave 1 Level Packs

Filed under: Playstation — Tags: , , , , — Yukino @ 9:22 PM

My favourite family-centric video game series, LEGO titles never seem to disappoint us. We’re two grown adults with no kids who looks forward to sitting down to some couch co-op when new titles launch.

We also love to build LEGO. No joke. The LEGO Store is a dangerous and wonderful place, especially those 3-pack build your own LEGO people stations in the middle of the store. The only bonus there is to being an adult with LEGO is that the odds are much lower that you’ll hurt your foot for walking on scattered pieces around the house because generally we’re neater. Generally.

I’m not talking about the base game today, because honestly, we played the first level and as soon as we reached the portal and could access the Level Packs we preordered, we kinda went straight to those. I know, bad gamer! But can you really blame me when some of your favourite franchises are staring at you?

Back to the Future: This level pack is by far my favourite of the three. You play parts of the first movie, including that iconic scene with the clock tower, voiced by Michael J Fox and Christopher Lloyd. Marty, his hoverboard, and the DeLorean come in this set, and we sort of argued a bit over who got to build the DeLorean, but I won out! Every vehicle in the game can be leveled up as well as rebuilt each time you unlock a level, so I called dibs on those as well.

What makes this my favourite level pack is Hill Valley. This sandbox area has two versions: Past and Future. Double the amount of fun things to discover, like hidden bricks and renovations around town to spend your studs on. To switch between time periods you’ll drive the DeLorean onto special pads, revving the engine up to 88mph, and BAM!

The Simpsons: Thanks to the partnership between LEGO and The Simpsons, we’ve gotten the family’s home and Qwik-E-Mart building sets, blind character packs, as well as an entire episode done in brick. The Simpsons pack features Homer, his car, and the Itchy & Scratchy exploding television (which does wonders on silver bricks).

After playing through the chili cook-off episode from season eight, Springfield opens up for you to explore. There are things to do at Krustyland, Grandpa Abe is in need of some assistance, and lots of backyards to tear up for studs.

Tip: Be sure to have Chell from Portal on hand when you make it up the hill to Burns’ mansion.

Portal 2: Be prepared to solve puzzles and hug your Companion Cube! Chell, GLADoS, and Wheatley are all back at Aperture Science, where goo, gravity, and turrets are just a regular part of life. You’ll make your way through a few test chambers before seeing GLADoS up close and personal. I was disappointed there was no Potato GLADoS as that’s my favourite version of her.

Exploring Aperture was a lot of fun, especially finding hidden rooms much like those from the games. You can even run around beyond the door Chell escapes from at the end of Portal 2.

Tip: Do not upgrade the turret guns until after you complete the level! We ran into a glitch that once updated the missiles would not trigger the pads and had to cheat to finish the level using Wonder Woman’s flight and one of our two spaceships for the other player.
LEGO Dimensions has combined the fun and easy to play concepts of the video game series with the best part of LEGO, the whole building stuff part, to make what I truly believe to be the best toys to life video game available. Next up, the Doctor Who Level Pack on November 3rd. I can’t wait!

*This post was previously published on The Daily Crate (and quoted in a TV commercial).

Tearaway Unfolded Review

Filed under: Playstation — Tags: , , , , , — Yukino @ 9:17 PM

After hours spent with atoi exploring every nook and cranny of Valleyfold and Sogport, I decided to do it all again. The Playstation 4 version wouldn’t be exactly the same as the original Vita game, so I was looking forward to surprises and new papercraft patterns to work with in the Crafted Edition.

With scraps flooding the papercrafted landscape, I resumed my You-ness as the face in the Hole in the Sky. (Note: The Playstation Camera is required if you want to see your face inside the Sun.)

 

The scraps have covered the land with their newsprint and destruction. Using all the tricks at atoi’s disposal, as the “You” you will guide her (or iota) and help her defeat them and thwart their nefarious schemes. In-between collecting confetti and whipping out my camera in search of blank objects to bring colour to, there were familiar faces in need of my expertise. Fun little side-quests taking specific photos or dunking hoops to open up special blue gift boxes filled to the brim with more confetti. More confetti equals more graffiti and lens unlocked!

Tearaway’s story had a few tweaks that differed from the Vita, with scraps infesting my TV and console at points, which was cute, but overall this version didn’t have that same feeling of intimacy the Vita version did. The platforming fun is still there, but unfortunately some areas suffered from bad camera angles that made me put down the controller for a while before going back.

 

Since the Dual Shock doesn’t have the same capabilities as the Vita, there are some major differences that all center around the central Touch Pad. Using it for bouncing the drums, creating wind, and throwing items tossed to you from your Messenger make sense. The downside is trying to craft items with that tiny little pad.

Thankfully, Media Molecule had the smarts to utilize the Playstation Companion App’s second screen function. Any request from one of the locals for me to make them a crown or create an object like a snowflake for the environment had me whipping out my phone to connect and use the in-game cutting mat. Nothing I made was super fantastic because I’m not an artist, but drawing with my finger on my phone’s screen meant my stuff at least looked decent.

 

Tearaway Unfolded Crafted Edition also featured special papercraft from other Playstation franchises: the Oroboros symbol from The Order 1886 and the cape from Journey, to name a couple, and came with a downloadable game soundtrack.

If you’re looking for a new platformer and overlooked Tearaway when it came out on the Vita, I do recommend you give it a try sometime. A game world built out of paper is unique and definitely something you should experience at least once.

*This review was previously published on The Daily Crate.

LEGO Dimensions Doctor Who Level Pack

Filed under: Playstation — Tags: , , , — Yukino @ 9:14 PM

Have I mentioned how much I love LEGO games? I’m pretty sure I have, but in case you missed it, I LOVE THIS FRANCHISE! LEGO Dimensions has taken all the best parts of LEGO games and given us building sets which are so much better than pre-built toys that can’t be manipulated. And yesterday, Doctor Who joined the team.

Whovians rejoice!

 

After arguing over which of us got to build which characters (I only got to build K-9 in exchange for building the traditional set that comes out December 1st), the husband and I sat down to play through a Dalek-based adventure level with the 12th Doctor. Wyldstyle was his Companion for the majority of this level, using Bad Cop as needed. We explored Past, Present, and Future versions of London, with a quick stopover at Trenzalore. Silence and Weeping Angels made cameo appearances. We squeed with glee the entire time.

 

Once we cleared the adventure level, we landed in the Doctor Who sandbox. If I thought the Back to the Future open world was big, well, I just got schooled. Using the discombobulators, we traveled from 21st century London to Skaro, Trenzalore, and other areas which can be connected to the main chunk of London. Each of these areas has hidden Gold Bricks and at least one character quest.

 

Some of my favourite Doctor Who minor Companions are wandering about the world. The first one I found was Osgood, lurking near the original discombobulator. Vastra, Jenny, and Strax are all here (and I still haven’t figured out how to do Vastra’s quest yet). But the one who pops up all over the place, which means you know she’s up to something, is Missy. With all the voices provided by the original cast members, everything just feels so magical.

It took us a minute to figure out how to unlock the previous Doctors, but once the husband decided to try falling off the map, we had it! With every regeneration, simply go inside the TARDIS and check out the interiors based on their own TARDISes. That seemed to do the trick, and he spent a good 10 or 15 minutes going through this process. Also, there is a great little Easter Egg with the War Doctor for you to check out.

 

(Other LEGO Dimensions sets out in Wave 2: Unikitty Fun Pack, Simpsons Bart Fun Pack, Simpsons Krusty Fun Pack, and Ninjago Team pack featuring Kai & Cole. We’ve picked up the Unikitty one, and will most likely get the two Simpsons packs soon.)

January cannot come soon enough, as Wave 3 brings us a Dalek and Cyberman to add to the collection. My fingers are crossed that a potential future set includes River Song and a Weeping Angel, mostly because I want to hear her call Twelve “Sweetie” and hear his responses, preferably ones referencing his eyebrows. (Christmas special, I’m looking forward to so much of this!) And a Weeping Angel because they are one of my favourite WhoVillians.

Now back to your irregularly scheduled Timey Wimey Stuff!

*This review was previously posted on The Daily Crate.

Lexy Cooper Mysteries

Filed under: Bookshelf — Tags: , — Yukino @ 9:06 PM

The mystery genre boasts a plethora of themes, from the traditional Agatha Christie to a growing number of cat inspired novels. Yes, cat mysteries, a subgenre I am not too sure I want to venture into. In a very tiny corner of this category you will find the Lexy Cooper series, inspired by author Christa Charter’s time in the video game industry and written after leaving her position as Trixie360 with Xbox.

Lexy stumbles into detective work when a body is found at the Xenon campus in Redmond. Her family friend, “Uncle” Mike Malick, is an actual detective who is called in to head up the investigation and relies on her for information about her fellow Xenon co-workers and some of the behind the scenes inteLexy Cooper Triple Threatl on the video game industry. It’s clear from the start that Lexy is infinitely more interested in her moonlighting job than the one that forces her to wear skimpy outfits and act like a fool for internet hits.

One of the main draws for me is the exaggerated for entertainment’s sake behind-the-scenes look at the video game industry and its disgusting underbelly: the treatment of women in the workplace, trading sexual favours for swag and/or advancement. In the most recent installment, Glitched, tackled events similar to the Penny Arcade Dickwolves fiasco.

But Lexy is not Nancy Drew; she’s a little crass, not above some lewd behaviour to get what she needs for her department, and has a thing with a married co-worker. She’s not perfect, and these flaws make her relatable. Hell, it still gets on my nerves that she was having an affair, because, as someone who has been cheated on, I have an extremely low tolerance for cheaters. When you can write a character that can incite these types of emotions in me, you’ve done your job wonderfully.

Lexy Cooper also has a great supporting cast: her family, her cameraman Trent and assistant TJ, her co-host “Agent 54” Henry Frasier, Malick’s team featuring officers Yi and Rogers, to name a few. Hell, there’s even a character named after me in Griefedas a thanks for backing Christa’s IndieGoGo for Book 3. So maybe I am a little biased in writing this….

If I had to compare the Lexy Cooper mysteries to something written by a mainstream author, I’d have to say Janet Evanovich’s Stephanie Plum books are the closest. There’s sex, drinking, piles of unwashed laundry, colourful characters – all the makings of a fantastic read that will end all too quickly.

To learn more about the Lexy Cooper series, you can visit the official website or check out reviews of Christa’s books, all of which are available digitally or in print form from Amazon.

*This post was previously published on The Daily Crate.

Dining at Morimoto Asia in Disney Springs

Filed under: Japanophile — Tags: , , — Yukino @ 9:04 PM

I don’t fangirl over many things, however, while planning my first trip to Walt Disney World I discovered my favourite Iron Chef, Masaharu Morimoto, was opening a new restaurant to open in Disney Springs. And, miracle of miracles, Morimoto Asia was scheduled to be open during our trip!

You can bet I was stalking their Facebook and Twitter to find out when I could make reservations. The day finally came and I forced my husband to make the reservation the minute he walked in the door from work. In my defence, he was just as excited about this dining opportunity as I.

I didn’t eat that morning. There was no way I was about to risk being full as I had plans to sample a variety of dishes from the lunch menu. Anticipation and excitement forced my tired feet to move as quickly as possible through the Disney Springs Marketplace toward The Land and Morimoto Asia. We were on a mission, and not even the haberdashery could slow us down.

(more…)

Mario & Luigi: Paper Jam Review

Filed under: Nintendo — Tags: , , , — Yukino @ 8:56 PM

When it comes to Super Mario Bros spinoffs, I’ve always been a Paper Mario girl. I’ll take that franchise over Sunshine, Mario & Luigi, and New Super Mario Bros any day of the week. It was due to my love of Paper Mario that I decided I needed Mario & Luigi: Paper Jam in my life, and after spending 45+ hours in this 3D world, I have thoughts. Many thoughts.

First of all, poor Luigi. The guy does his best to be helpful but somehow ends up knocking loose a book containing Paper World, unleashing every paper toad, guy, and Bowser. Now he and Mario need to scour the Mushroom Kingdom in order to collect every scrap and get them home safely.

But this is a Mario RPG, and things never go that smoothly.

Early on, our adventurous brothers run into that rascally Nabbit who absconds with several of their battle and map actions. As you progress through Paper Jam, opportunities arise in which the Bros give chase and earn back new moves to help them clear new obstacles. One of my favourite combo battle moves comes from catching this sly minion, requiring Mario and Luigi to work in tandem and tests your hand-eye coordination as you lob bombs at your enemies.

Eventually, the Princesses Peach find themselves in the same old predicament as always (seriously, they even comment on how it’s “that time in the story”, because even they know it’s a tired, played-out plot device at this point). The Bowser Jrs flee with the ladies and thus add “Rescue the Princesses” to their To-Do list.

The real hero of Mario & Luigi: Paper Jam is Toadette. She rallies the collected Paper Toads to help her create the Papercraft battle horses used in several mini-boss battles. This lone female toad is always positive, not afraid to venture out on her own, and has some of the best dialogue.

Let’s talk papercraft. This is one of the new mechanics in Paper Jam and I absolutely loved these battles. Each battle features a new giant Mario ally, atop which your three heroes ride and command the Toads carrying you. Most battles require knocking your opponent off balance (dashing away at the right time works, too) and launching your papercraft to attack. There are Toad pads on the ground to recharge your energy, which is a musical mini-game in and of itself. If your health is running low, take a look around for a ? block, which will reveal a paper mushroom when bashed.

Battle cards were another new mechanic for me to work with. Working with decks of 10 cards, each turn reveals a new card which can be used at the start of each Bros turn, so long as you have the required amount of Star Points to activate them. You can buy cards from the shop or earn them in battle from the occasional drop. Ones that are super helpful are the ones that lower Koopa Jrs and Bowser levels. I also made sure to have HP restoration cards handy in my deck.

You can also create cards with your amiibos using special cards purchased by a Toad not behind the shop counter (or earned as battle drops). Unfortunately, I don’t have a New 3DS XL or the NFC reader so that was a feature I have not tested out.

But at the end of the day, if the story isn’t up to par, it can make the game drag. Which is sadly the case with Paper Jam. It lacks the fantastic humour I’ve come to expect from my exploits with Paper Mario. Instead, there are far too many Toad collecting sidequests, some of which caused bouts of rage quelled only by ingesting handfuls of chocolate and taking a breather from the game. To be blunt, the story is flatter than Paper Mario.

If you’re a huge fan of either the Paper Mario or Mario & Luigi RPG series, I suggest waiting for this one to go on sale before picking it up. 

*This review was previously published on The Daily Crate.

Fallout 4 Automatron DLC

Filed under: Playstation — Tags: , , — Yukino @ 8:51 PM

If you’re anything like me, you’ve daydreamed of controlling a robotic army with Styx “Mr. Roboto” playing in the background as you conquer the world. Thanks to Fallout 4’s Automatron DLC these dreams can at least be lived vicariously through my Vault Dweller.

 

The Mechanist

The DLC kicks off with an emergency broadcast from a caravan in distress. When your Vault Dweller arrives, you find yourself in the middle of a robotic firefight, the campsite littered with dead corpses and robot scraps alike. Ada, the robot broadcasting the signal, informs you of a person called The Mechanist who is building and controlling machines that threaten the Commonwealth. Ada joins you, and the Automatron DLC is basically her companion quest.

A side note: Wearing the Silver Shroud costume will open up new dialogue options between your character and The Mechanist. I did not wear the outfit during that battle as I forgot to bring it along (thinking that I still had a ways to go when I didn’t). Be on the safe side and pack it! Don’t be like Annette, who now has to load a previous save and replay that battle again.

 

Locations

Over the course of my questing, I discovered a chunk of the Fort Hagan area I hadn’t yet explored which added an hour or so to my game time. Bethesda reused several locations for Automatron, with a stop at the General Atomics building before ultimately finding myself exploring the giant labyrinth that is the RobCo building. The Mechanist’s killing machines don’t just show up in areas along the story path; they spawned at least three times attacking my settlements which was an annoying detour, but I got robot parts from them so it wasn’t that bad a trade off.

If you enjoy the deep backstory of the Fallout universe, I strongly recommend you read the entry logs on the working computers inside the RobCo building as you will learn a lot more than you probably wanted to know about the creation of the robobrains. It also doesn’t hurt to explore every nook and cranny, especially if you are in need of healing materials.

 

Robot Workshops

When Ada joins your party, she provides you with the blueprints to create your own robotics workshop, available under the special tab when you open up your settlement workshops. Here you can use parts scavenged from other robots to modify Ada or build new models. You can also dip into your junk pile to upgrade them. As you can see in the screencap of my Ada at the beginning of my hands-on, I built her up to be the best pack mule I could ever want with storage on both her torso as well as each of the three legs I switched her into. You also have access to a variety of hand attachments, allowing your robot to slice and dice with ax hands or maybe make one a laser and the other a flamethrower.

 

Post-Mortem

I only experienced one glitch with Automatron in which the countdown during my battle with the Mechanist stopped counting down but my rival didn’t seem to realize it was time for us to talk. When 30 minutes later bombs were still dropping and no more robots were attacking, I decided to reload the save just before the fight and give it another go. That thankfully did the trick. So combining that with the hour detour I took to explore the places around Fort Hagan that I hadn’t been to before, it only took me about 4-5 hours to play through the new quest line. I recommend you unlock the ability to hack robots before embarking on this DLC as it came in handy during the robot-heavy battles in both robotic HQs. It also helped considerably when I noticed the ammo for my favourite gun (Junkie Gauss Rifle) had dropped below 100.

I believe the $9.99 price point well deserved (I bought the PS4 season’s pass), but I know some of you may not feel the same as I. This isn’t horse armour, after all. If you don’t think 4 hours, a new companion, and the ability to create robots worth that, perhaps you should wait until the inevitable sale or the Fallout 4 GOTY is released. Now excuse me while I run around on some post-battle robot collection missions. Pew pew!

*This post was previously published on The Daily Crate.

Republique PS4 Review

Filed under: Playstation — Tags: , , , — Yukino @ 8:44 PM

Some people believe episodic content can’t hold up to a typical AAA release, or that the only great episodic stuff comes from TellTale Games. Camoflaj’s Kickstarter project Republique proves that other studios can use the model to create original content not based on an existing franchise that is just as thought provoking as the original BioShock or BioShock Infinity.

 

Republique is the story of Hope, a Pre-Cal (designation 390-H) living inside the totalitarian fortress known as Metamorphosis and ruled by Headmaster Treglazov, a man who shields his Pre-Cal children from free thinking and notions of seeing the world beyond. Someone has been infecting the young inhabitants with tainted copies of Treglazov’s Republique manifesto, and when Hope is confronted about the copy found in her possession, she finds an unknown benefactor assisting her escape through a cellphone smuggled into her room and the cameras that keep a watchful eye over the inhabitants of Metamorphosis.

 

This game is a successful marriage of point-and-click inspired discovery and stealth gaming. Using OMNI view, you can scout ahead, observing the movements of the Prizrak patrolling the corridors which helps you plot the best course for Hope. There are containers that can be unlocked or searched to provide her with weapons and hiding spots (like behind the potted plant above) that give her just the right amount of cover when there are long stretches of hallway to traverse. But you must always keep an eye on your battery life; certain doors, activating distractions and deactivating scanners will cause it to drain, meaning you’ll want to be on the look out for confinement rooms which offer charging stations. I’ve often found myself scanning as far ahead with the cameras as my signal will allow and unlocking containers while in these rooms so I can immediately recharge Hope’s phone.

Hope can earn credits by scanning posters, reading newspapers, and other actions which can be spent using the computer banks inside confinement rooms. There are several new programs you can purchase for your OMNI view, letting you read emails and listen to voice recordings, thus opening up more background and earning more credits. And the more tools you have at your disposal to aid Hope’s quest for freedom the better.

 

Also laying about Metamorphosis are copies of banned books and cassette tapes from a disgraced former occupant (voiced by the wonderful David Hayter) that can be listened to when you locate a cassette player. The Headmaster makes no apologies for burning books (one of which is Fahrenheit 451), and has much to say about these books when you select them from Hope’s inventory screen. His hopes of creating a world in which he rules through ignorance and manipulation are revealed through these thoughts and speeches.

Another fun collectible in Republique are the video game floppy discs you can pickpocket from some of the Prizrak guards. Several of these are nods to successful indie games, like Shovel Knight and Gone Home, two games sitting in my backlog.

 

With the primary focus of this game leaning towards stealth, options for self-defense when caught are severely limited. Canisters of pepper spray and tasers can be acquired and used against Prizrak but you need to be aware of the types of armour they wear. You’ll mostly see two types of guards (all of whom are named after Kickstarter backers); those in a regular uniform that may or may not include a facial guarded helmet, and tougher Prizrak in ARC gear which protects them from electrical weaponry. If you do get caught, the guards will bring you to a confinement room and remove non-collectible items, leaving you with empty pockets.

Stealthy puzzlers have long held a place in my heart (I’m looking at you, Resident Evil franchise), so while the real push to keep to stealth with little ability to defend myself against the Prizrak has me on my toes, each episode has forced me to take an extended break between them. Plotting my way through each episode mentally drained me, so when I put down the controller after the credit rolls for each, I needed all kinds of distractions to help me recharge.

All five episodes of Republique are available for purchase digitally on for mobile devices, PC, with the PS4 also getting a collective retail release on March 22nd, 2016. If you love games that challenge you to run start to finish without ever being seen, I strongly urge you to give Republique a chance.

*This review was previously published on The Daily Crate.

DOA Xtreme 3 Fortune Review

Filed under: Playstation — Tags: , , , — Yukino @ 7:54 PM

You know that old Cyndi Lauper song Girls Just Wanna Have Fun? The way it gives you a ridiculous smile and overall warm fuzzy feels? That’s how I feel every time I load up DOA Xtreme 3 Fortune. I’m about to have a fun, lighthearted time playing silly beach games and collecting bathing suits.

And there is not a damn thing wrong with my feels.

 

It’s back to Zack Island for 14 day long vacations, where the goal is to partner up and push for that 100% complete collection with each of the 9 DOA women who made the cut. I’m really missing Leifang and Tina right now, and while I can see why Marie Rose topped the polls, I find her to be the most difficult partner so far and am leaving her vacation for last. If only voting had been open outside of the Japanese Playstation Store! Things probably would have been a lot different in that case.

I still believe that at its core DOAX3 is a volleyball game, which is why I’m going to talk about that first. As with previous installments, matches are won once hit 7 points (or a 2 point lead up to 10 points). Technique points can be earned for perfect serves, spikes, and knock-downs once you’ve reached good standing with your partner, and even if you lose you won’t walk away completely empty-handed. Momiji and Kokoro are probably my two favourites at the moment, as I feel both are strong all-around players. As you cycle through each character and test out different partners for each, you’ll find some are better closer to the net than others, some have more powerful punches for long volleys and others are great for defense and spiking.

 

There are other activities you can do on the island. Solo, there’s rock climbing at Tranquil Beach. In this mini-game, the PS buttons appear on screen like a quick-time event and if you push the button fast enough you will move more quickly and receive a cash bonus. On either of the beaches that offer volleyball, you can also play beach flags. This one is a button masher, as you need to outrun your opponent and then dive for the flag.

Over at the pool you’ll find Pool Hopping (my personal favourite), Tug-of-War, and Butt Battle. You can pool hop on your own, but it’s so much more fun when you compete against someone. The other two are OK, but I tend to only play them when it’s required for a mission. A nice bonus if you are a fan of either of those mini-games is that bikinis will take damage when you are knocked into the water if you have the Fortune version of DOAX3.

 

Another thing that I am in love with is the tanning system in DOAX3 Fortune. Exposure to the sun will naturally tan your skin, which you can hurry along with suntan lotion or try to stop with sunscreen. I haven’t experimented with either of those as I love changing from higher coverage swimsuits to some of the more revealing ones and then watching as those tan lines start to fade away. I wish I knew why I loved watching this happen, but I really can’t give you a reason. Besides, does a person really need to have a solid reason for liking things?

The casino is back but the absence of Rio has left a major hole in my heart. What’s a casino without a dealer, anyway? I think DOA Paradise ultimately spoiled me. Blackjack, Poker, and Roulette are the three games available to play in the casino. Slot machines are gone, another change that I don’t know I was ready for, but I’m still pretty decent at blackjack and poker.

 

DOAX3 has two modes: Girl Mode, which is where you control the girl you’ve selected and earn money for them to spend, and then Owner Mode. In Owner Mode, Zack gives you missions to perform in exchange for cash the owner can spend on the girls. Sometimes the missions are super easy, eat/drink an item in Girl Mode, Play and/or Win X many volleyball games. Other times they are a pain in my butt, like when your challenged to gift a specific bikini from the owner shop to one of the girls and have her accept it. The girls need time to warm up to you, so if you haven’t been playing with them for long it’s a hell of a lot more difficult to have them accept stuff they dislike. But as you complete these missions and increase your Owner Level, you’ll unlock new items for the girls’ collections.

 

Some people look at the DOA volleyball games and immediately dismiss any ideas that there might be any level of fun to these games. I pity the fools. If you are so incapable of looking past the cosmetic, so insecure in who you are to feel threatened by a group of women playing beach games as so many people do in real life, then I suggest maybe other things in your life deserve more attention than turning to the internet to bash on what I and several like-minded women find to be an enjoyable way to de-stress.

Unfortunately, the only way you can get your hands on DOAX3 is to import yourself a copy. Fortune is the PS4 version, Venus its PS Vita counterpart. If your Japanese is strong, you won’t need to go the multi-language Asian (HK/Taiwan/Singapore) version route the way I and so many others have. There are differences between these; tanning and bikini damage is exclusive to the PS4 version, where you can use the touch screen on the Vita to manipulate the swimsuits to a degree. My review coverage is based purely on Fortune as I have not yet picked up Venus. 

As much as I would love to stick around, I really need to update my swimsuit & Zack of All Trades collection spreadsheets. There are so many more bathing suits I need to get my hands on (I’m coming for you, Cu Sith!!!) and I can’t afford them if I’m not playing. 😉

*This review was previously published on The Daily Crate.

Fallout 4 Far Harbor DLC

Filed under: Playstation — Yukino @ 7:45 PM

Bethesda’s first real weighty bit of DLC for Fallout 4 is out now, and man oh man, there is a lot to be excited about!

It all starts when your friend Nick Valentine gets a request to look for a missing daughter. Kasumi has been conversing over the radio with a stranger, so she took one of the family boats and headed north. Whether on her own accord or lured by this stranger, it’s up to you to find out. What you think is simply a missing persons case turns out to be a little more complicated than that, and you’ll find yourself caught up in an escalating war between two of the island’s factions.

There are three major players here: the Harbormen who occupy Far Harbor, DiMA and his synths at Acadia, and those bonker rad-eating radical Children of Atom at The Nucleus. The Children claim the island’s dense radioactive fog proves it is Atom’s land and want the Harbormen to leave. The Harbormen want to reclaim homesteads lost due to the encroaching fog, and DiMA synths aim to remain neutral in order to keep the home they’ve created for themselves far from the Institute’s reach.

 

The fog touches everything on the island. Much of the wildlife here will attack on sight, unlike the skitterish does and brahmin from the Commonwealth. Several of them glow green from the radiation, while others are mutated varieties of dog or mirelurks. There are new threats as well, and these anglers, fog crawlers, and gulpers have proven to be hard to take down with my trusty modded out Gauss Rifle. You’ll also want to keep your eyes open for Trappers; those guys are bandits gone crazy from the fog and are not above cannibalism. I highly recommend scavenging their corpses for gear to pass on to your new settlers, as they definitely need all the help they can get should their fog condensers go on the fritz. And did I mention there are Super Mutants here? Because there are and they are still just as annoying as ever.

 

New DLC means a whole plethora of new gear to discover. One of my favourite new toys was hidden inside the Beaver Creek Lanes. The Striker is basically a Fat Man that is modified to shoot bowling balls, but since I just started making ammo for it I haven’t tried it out. I’m hoping it will help me tackle the Shipbreaker sidequest. I also love the harpoon guns, even if they are slow and bulky. While most unique new gear is easy found or given from completing quests, there are a few things for sale from vendors in Far Harbor, Acadia, and the Nucleus. I’ve yet to purchase any of those because I’ve been spending caps on ammo and building supplies for my settlements.

I encourage you to bring Nick Valentine along for the ride out to Far Harbor, and not just because you were hired because of his connection to the Nakano family. There are truths about Nick’s past to be uncovered here and his interactions with the parties involved help flesh out some story. But don’t feel tied to keeping Nick around at all times; Old Longfellow offers to lend you a hand getting to know the island and his cabin is the first settlement you unlock. He’s pretty decent company, and I often see him chowing down on a bowl of power noodles when he’s meandering around the cabin. I’m hoping to get to know him a little more once we blow up Shipbreaker.

 

This hermit crab is a damn pain in the behind, but we took her down and looted her shell for goodies.

After 30 or so hours of exploring the island and getting to know the inhabitants, I am glad to say this is the DLC fans have been waiting for. We’ve got hours of branching story to experience, at least thirty places to explore, and all sorts of new goodies and recipes to try out (wolf ribs, anyone?). I’ve cleaned up all the trophies for this one and have my fingers crossed that the next DLC chapter is just as hefty as Far Harbor.

*This post was previously published on The Daily Crate.

Older Posts »

Design by ThrallMind