Status: Finished with Atoi, 96% of bonus items found
Playtime: About 19 hours or so
Trophies: 24 of 31
Papercraft Collection: tearaway.me/u/Yuki-Hime
Tearaway was a major PS Vita selling point for me, second only to Persona 4 Golden because I have a wonderfully horrid addiction to the Persona franchise. With its visually appealing papercraft world I knew there was no way I could pass up the adventure. It helped that it seemed not as intimidating as the extremely in-depth LittleBigPlanet series. Don’t get me wrong, I love the LBP platformers but I sort of let them fall into my giant backlog pile and I’ve been inseparable from my Vita since getting it.
We picked up Tearaway at the midnight launch for the Xbox One, which meant Matt was awesome enough to let me start playing it that night. I hemmed and hawed for 10 minutes deciding which Messenger I wanted to use first and settled on Atoi, the female envelope headed lead. It had nothing to do with her being female, I just hadn’t seen her in much of the advertising and wanted to take her for a spin. (more…)
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Playtime: 21 hours and counting
Men Romanced: Urabe
Otome games get the short end of the stick. It’s a format under-appreciated by the majority of gamers outside of Japan because they are more of an interactive choose your own adventure than a game in the traditional sense. But I like weird and non-traditional games so Sweet Fuse: At Your Side had to be part of my PSP library, one of the last PSP games to get the UMD treatment.
Sweet Fuse centers around a video game theme park created by a fictionalization of game designer Keiji Inafune that has been taken over by the nefarious Count Hogstein during a pre-launch event. Seven unlucky attendees are roped into taking part in Hogstein’s twisted game, including Inafune’s niece, your playable character. If you and the group can successfully make it through seven days and seven trap-laden park areas, Hogstein claims he will let the hostages go. (more…)
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I just can’t get away from spiders in video games
Status: Finished all levels on Casual and Regular (unlocked Hard-core mode), finding that I am awful at earning Medals (I have 2 of 24)
PixelJunk Monsters was one of the first PSN demos I gave any time to. Thanks to my time as a part of Sony’s now defunct Gamer Advisory Panel, I’d been aware of Q-Games new tower defense title for the PSN and was anxious to try it out. The demo gave me a small taste of what life would be like if I owned the game and I was excited for more. But I was working in video game retail at the time, and the amount of new games I told myself I needed every week kept pushing PJ Monsters to the back of my mind. (more…)
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