December 3, 2014

The Tomorrow Children Alpha – Hands On

Filed under: Playstation — Tags: , , , , , — Yukino @ 2:12 PM

Town Hall upgrade

Watching game developer streams on Twitch pays off. After feeling bummed I didn’t get into the Tomorrow Children Alpha via the PlayStation sign up page, I was able to get a code the Thursday of the final alpha weekend. So for the last Friday & Saturday of the alpha I was glued to the game, no matter how many times I was asked to play Destiny.

The best way to describe Tomorrow Children after spending time in the alpha is to call it a sandbox cooperative world building simulation. Now, Dylan & the team at Q-Games might have a better genre classification than that, but that’s what I am going with until I find out what that is. In any case, the alpha starts up with this Soviet Russian era gentleman letting me know that the body I am inhabiting isn’t really my body and sends me off to work to rebuild the world. I’m hoping there will be more in the final version because while I know that this is all because an experiment went horribly wrong, I want to see the event happen. Or at least a video game friendly version. (more…)

January 18, 2012

PixelJunk Monsters Deluxe (PSP)

I just can’t get away from spiders in video games

Status: Finished all levels on Casual and Regular (unlocked Hard-core mode), finding that I am awful at earning Medals (I have 2 of 24)

PixelJunk Monsters was one of the first PSN demos I gave any time to. Thanks to my time as a part of Sony’s now defunct Gamer Advisory Panel, I’d been aware of Q-Games new tower defense title for the PSN and was anxious to try it out. The demo gave me a small taste of what life would be like if I owned the game and I was excited for more. But I was working in video game retail at the time, and the amount of new games I told myself I needed every week kept pushing PJ Monsters to the back of my mind. (more…)

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