May 18, 2011

LEGO Pirates of the Caribbean

Status: Starting 3rd movie Coop, playing 2nd movie single player
Achievements: 15 of 40
Gamerscore: 252/1000
DLC Purchased: None

There is just something so perfectly nostalgic about LEGO. You never really grow out of playing with them, building castles, ships, or giant dinosaurs. When LEGO first gave us LEGO Star Wars, I wonder if they thought it would become this successful and lead to such a library of titles. Now here we are, playing LEGO Pirates of the Caribbean barely a week before the fourth movie hits theatres, doing my best to avoid playing On Stranger Tides so as not to spoil the movie for myself or my husband. (more…)

March 30, 2011

The Curious Case of the Never-Ending Backlog

Nine out of ten gamers have one. We don’t mean for it to happen, but new and shinier things always seem to come our way, leading to last week’s new release finding its way to the stack of games we promise ourselves we will get back to just as soon as the summer lull comes around.

For some of us, it’s not so bad. Less than a baker’s dozen of past releases remain sealed or still have that fresh from the factory smell. And we will get to those, just as soon as we finish up a season of whatever EA Sports title or in-depth RPG is causing the hold up. For others (primarily those working in the industry, whether it be as developer or journalist), that stack of games is more likely triple what a normal gamer has waiting.  It’s not that you don’t want to play them, because you most definitely do, but in between playing or making games for work, plowing through weekly review copies and picking up the ones you aren’t comped, it doesn’t take long to watch your backlog develop into a monster. (more…)

You Don’t Know Jack

Status: Working through the last rounds
Achievements: 20 of 50
Gamerscore: 430/1250
DLC Purchased: None (yet!)

You Don’t Know Jack is the perfect trivia video game. No silly jumping around in front of a camera when all you want to do is veg out on the couch. Just crazy button mashing, yelling, and Screwing (no, not that kind of screwing!!) all in the name of winning. And collecting awesome prizes (but more on that in a bit). (more…)

July 1, 2010

The Age of Motion

Why is it that game companies want to force me into moving around like an idiot in front of my TV to play my games? When I want to move around I tend to do something constructive, like baking, exercising or running away from spiders.

Going completely controller-free is not in my future, no matter how hard some companies might be trying to steer us in that direction. Part of being a gamer is memorizing button combos and having something in your hands you could almost throw at your TV. The controller is a natural extension of who and what we are.

At first I thought that we were set with the ridiculousness of the Wii. A controller shaped like a remote, waving our arms around, starving for real games and then watching as the great games sold horribly while the shovelware flew off store shelves. The Wii quickly became a hot item for the casual and new gamer demographics, with slews of four player sporting games leading the way. Nintendo also brought out some games for their core gamers, however the wait time in between those games turned a lot of those original purchases into dust collecting machines.

At E3 2010, Microsoft and Sony showcased their new motion control line up for the coming Holiday season. I was not at E3, so my opinions below do not contain any hands-on experience, but I believe there are other gamers who share in my hesitance to have another console turn into another fitness program.

Xbox Kinect (aka-Project Natal)

After everything I have seen and read post-E3, Kinect looks to be a large disappointment for its core gamers. Microsoft’s desire to convert more casual gamers to the system is all fine and good, but it’s a major slap in the face to the long term supporters. Not adding optional support for console selling franchises such as Halo and Gears of War doesn’t entice those hardcore FPS and action adventure gamers to run out and drop the $150 on a fancy motorized camera.

Being completely upfront with my readers, I strongly favour my Xbox 360 over my PS3 or the household Wii. I have spent thousands of dollars on retail and DLC games, I pay for a Gold subscription so that I can play online with my friends. I am not against purchasing accessories and games for a console if I believe that I am going to have a great gaming experience. Kinect’s high price tag and a launch line up of completely casual games that remind me of all the shovelware titles that we’ve previously seen on the Wii make me want to keep that $150 in my pocket. And not including any games (as of now) in that package leaves a nasty taste in my mouth.

The only impressive game that I saw for Kinect was Dance Central, which I’m sure will be a hit with people who want to dance. Me, not so much. From everything I’ve read about it and impressions of people I know who were able to try it out, Dance Central is fun and challenging and worked well with the Kinect camera.

If Kinect remains a tool used only for casual and family games, it will inevitably fail. As much as they believe their hardcore gamers will be buying this on day one, I think that they will be shocked when that does not happen. I don’t know too many people who want to wave their hands around or use voice commands to play movies. Voice commands are fine if you’re the only person in the room, but what happens when you are having a party and everyone is talking? Who’s voice will the system respond to? How will it be able to differentiate amongst everyone in the room and pick out only your voice? And if someone walks behind you while you are playing, how can the Xbox be certain that person is just walking by and not mistake their actions as someone else trying to sign in? These are just a few questions I have not found the answers to, and we probably won’t until much closer to the November launch.

They talk a big game on how Kinect will be something their core gamers will embrace, yet I fail to see anything that makes me feel the need to run out and pre-order this today. We’ll see how things change as we come closer to the Holiday 2010 launch of Kinect and what Microsoft does to counteract a potential loss of sales to the Playstation Move.

Playstation Move

Instead of going completely controller free, Sony’s Move is a lot like the Wii – two unique controller pieces working together with the Eye (camera) to bring the player a new sense of involvement with their Playstation gaming. So while you can choose to play games swinging your arms around, you’ll at least look as though you’re actually doing something.

The key difference between Kinect and Move is that Sony is ensuring it’s motion controllers will resonate with the potential new and casual gamer markets as well as their core gamers. They are bringing a solid mix of family, casual and hardcore games to the PS3 that will make use, if you so choose, of the Move controllers. Killzone 3 and the newest SOCOM title will both offer DualShock 3 and Move support, giving their core gamers a perfect reason to invest in Move. It’s nice to be able to play with your family every once in a while, but there are times when you want to play online with your buddies, and pretending to look down the scope of a sniper rifle is more fun with a controller than it is just pointing your finger at a screen.

Another bonus with Move is that Sony has announced that their Move line-up will be retailing for $39.99 per title (this does not include other titles that support Move controls such as Killzone 3, etc). Smarter still is their introduction Move bundle for people who would like to be up and running with a  game. Granted, it is the standard sports collection, but it is better than getting a peripheral without any software.

While games like Invizimals and the sports collection are not titles I would spend my money on, Sony will be bringing out some action adventure titles such as Heroes on the Move and the Sly Cooper Collection which has a lot of the core gamers talking. These are the kinds of games that Microsoft is missing from it’s launch line up – games that do more than have you swat flies from the screen or run on the spot. Sony already made those types of games for the PS2 when they released the EyeToy.

My only concern with Move is that I might experience the same stiffness/soreness in my wrist that I get when playing a Wii game for more than 20 minutes. Holding a traditional style controller is much more natural position. While I may not play a Move title for an extended period of time, they are bringing some excellent titles to the system that I am sure will have me using my PS3 more often than I do now.

~~~

I’d love to hear any thoughts or concerns that any readers of this post might have. Objective thoughts only, please!

June 22, 2010

Super Mario Galaxy 2

Filed under: Gamer — Tags: , , , — Yukino @ 3:49 PM

It’s time for another high-flying intergalactic adventure with everyone’s favourite mustachioed plumber in red with Super Mario Galaxy 2. Once more, the Mushroom Kingdom is attacked by a now planet-sized Bowser who flees off into the galaxy with Princess Peach, and Mario as always drops everything to be the hero. So is this game worth shelling out $50?

Super Mario Galaxy 2 shares a lot in common with it’s predecessor: your primary objective is to collect the Power Stars needed to fuel the Luma starship, a Mario shaped planetoid, from one galaxy to another. Along the way you will pick up Star Bits, free trapped Lumas, meet inhabitants from a wide array of unique planets, and cross paths with members of the Toad Brigade scattered about, looking for ways to help you rescue the Princess.

Mario travels the universe with a Luma who hides under his plumber’s cap and gives him the ability to perform spins. Some galaxies also feature Yoshi, the lovable green dino with an appetite for almost anything he can grab with his tongue. And of course there are plenty of Bowser’s minions just waiting for you to pounce on. So far, everything sounds like business as usual for Mario.

Each World contains several galaxies with various stars hidden deep within. Progressing to the next World requires a minimum Star count and an encounter with Bowser Jr. There are your normal golden Stars as well as bonus ones waiting to be discovered. As with Super Mario Galaxy, these can be found by clearing a level with a Comet Coin or performing other tasks on certain planets. You can also purchase access to hidden galaxies by feeding Star Bits to Hungry Lumas. Green Stars only become available once you have unlocked Luigi as a playable character, much like the first Wii adventure.

You will also encounter various “Power Ups” which are at Mario’s disposal. New to Super Mario Galaxy 2 are the Rock Mushroom (giving Mario the ability to turn into a giant boulder and smash things), the Cloud Flower (allows you to create clouds for reaching new heights), and the Power Drill (spin-dig your way through the ground to get from one point to another or enter underground caverns). You’ll also have access to the Fire Flower, the Rainbow Star and the Bee, Boo and Spring Suits.

The game gets major points for the beautiful planet levels, even the ones that I completely loathed playing through. Each level is well detailed and bursting with vibrant colour, sometimes so gorgeous you just have to stop and play with the camera, checking out every single angle. Whether swimming, sticking, rolling or flying, Super Mario Galaxy 2 delivers the graphical eye candy gamers have come to expect from the franchise since it moved to three dimensions.

Unfortunately, the game suffers from a horrible range of difficulty. You’ll go from an incredibly easy level with minimal puzzle solving to a level that frustrates you to the point of nearly throwing your Wiimote into the closest wall. Super Mario Galaxy 2 simply lacks proper difficulty progression which is a major turn off to young children and regular gamers alike. Not everyone has the patience to make twenty-plus attempts to clear a level. And with the exception of Yoshi’s new role in the game, so much of the game feels re-hashed. I kept waiting to be wowed by something other than the graphics, only to continually be let down.

As an example, I was playing through a level with fall-away platforms, meaning you do have to be pretty quick on your feet. No problem, as that’s to be expected in Mario titles. However, the fixed camera angle I was forced to suffer with did not help at all and more often than not, a jump which I should have landed made me hit the edge of the platform and fall to my demise. In that same level, there were several occasions in which I attempted to jump over the moving saws and ended up clipping them, causing me to be stunned. Makes sense, but by the time I recovered and was back on my feet, the saw blades would have pushed me off the edge of the platform. It took me over twenty lives to finally get to the Star in that level, and once I did that, I didn’t want to touch the game for at least twenty four hours.

Depending on what galaxy you are on, you may run into the Cosmic Guide who will assist you in reaching your final destination for that area. If you choose to use her, she will not go out of her way to pick up coins or unneeded special items. It will also cost you upon reaching the Power Star. Instead of the normal Gold Star, you will acquire a Bronze Star. It will allow you to move past the galaxy to what lies beyond, but only Gold Stars add to your tally for unlocking new galaxies. You can always go back and retry the galaxy in which you gained a Bronze Star in hopes you can make it through without the Cosmic Guide’s assistance and reach the Gold Star. I have not noticed the Cosmic Guide to be available in all galaxies though, which means you could be replaying a level dozens of times over before you either give up or hand someone else the controller.

If you didn’t take the original Galaxy title for a spin and you are thinking, “Hey! This supports two players. That’ll be perfect for my kids,” think again. As the second player in the game you have the rather boring role of collecting Star Bits and shooting them at enemies. The supporting role in the Super Mario Galaxy games is ridiculous. There is little in the way of team work, and can (and most likely will) cause arguments. While I was working in video game retail, I had many parents trading in or returning Galaxy disappointed with the 2 player feature.

And let’s be honest, Mario chasing off after a kidnapped Princess Peach every year or so has gotten pretty stale. While the story behind each Mario title is more of a backdrop to exploring the Mushroom Kingdom’s nooks and crannies, there is a definite creative rut. We are only a few years away from the big 3-0, so why not freshen things up a little? Maybe Bowser will retire, Mario & Peach can finally start a family and their offspring can battle it out against one another for the next 30 years. The Toads could finally do something other than tell us the obvious. Anything to have the franchise end on a high note instead of running it through the mud. Mario deserves better than that.

Maybe it’s just the rage-quit rage talking, but I just do not find Super Mario Galaxy 2 to be fun. And really, that’s what I want from my video games. There is nothing wrong with throwing in difficult levels or mind-numbing puzzles, as long as at the end of the day I am enjoying the game I’ve chosen to sit down with. Sadly, Super Mario Galaxy 2 does nothing more than infuriate me and make me want to tear out my hair more often than not, and masochist I am not. Sorry, Mario, but this Princess needs to be rescued from you.

Purchase Super Mario Galaxy 2 from Amazon

June 3, 2010

Spore Hero

Filed under: Gamer — Tags: , , , , — Yukino @ 3:37 AM

Purchase Spore Hero now from Amazon

Originally Reviewed for GamingAngels – Jan 2010

I never jumped all over the Spore bandwagon. To me, Spore was just an alien version of the Sims with some more customization and the added bonus of exploring the galaxy. Not my taste, but for a lot of people, Spore was going to be the next big thing. Sadly, it suffered from people finishing the game quickly and way too many people creating creatures not suitable for the Spore universe.

But this is not that game. In this game, you land on the planet as an egg stuck in a shiny blue meteor rock. These rocks are affecting the inhabitants, helping them evolve. However, there are other meteors which negatively interact with the planet being deployed by your nemesis. You must travel to all the areas available and locate pieces to add to the great idol statue, usually by battling a boss character and solving puzzles in order to reach hard to get areas. Once you pimp out the statue, an ancient god should descend from the heavens and save you all.

Plot seem a bit thin? Well, this is a game that I personally feel is geared more towards a younger crowd, hence the E10+ rating and the fact that it is on the Wii. The story is very linear: complete a quest, gain a new part (sometimes with an ability like swimming or flying), equip new part at nearest nest, access next quest, rinse, wash and repeat.

Customization is key in Spore Hero. It is a Spore title after all, and there are 327 parts for you to discover and edit your Sporeling with. You can morph body shape, add colour and texture, and equip and remove pieces as you need, maxing out or adding new abilities. Equipping parts depends on your blue meteor meter and DNA chain. Each part will cost you a certain amount of blue meteor to equip, however your equip limit depends on what level your Sporeling is currently at. There will be times when you may have to sacrifice one in order to use another. Not to worry though, seeing as nests are plentiful and you can edit as you wish.

Edit and save your Sporeling at a nest

You will find parts are easy to come by in Spore Hero. Whenever you locate a pile of bones, shaking the Wii remote will make your Sporeling dig, uncovering either a part for yourself or sometimes a part for the idol. Some bone piles are larger than others and will offer more parts. Keep digging until the bones disappear. Completing quests is another way to earn parts, as is battling other Sporelings and winning. In particular, you can take on the Combat Master in the Ancient Grounds. Defeating him in battle fifteen times will allow you to take away his title as well as gain one new part for each victory.

Ah yes, the battle system. I am going to be brutally honest here: I hate it! Sure, it seems simple enough when you fight your first battle. Simply shake to hit, B to bite and Z to block. Then they throw some more at you. Jump with A then shake to kick, etc. They continue to pile up fight combos, but when it comes time to use them in battle, half the time you can’t pull them off. The AI seems to recover way more quickly than you can from a hit, and they can also pull off an attack quicker, too. More than once I had to put down the controller and walk away for a while. Incredibly frustrating for me.

Fight to earn parts and respect

In addition to fighting, Spores like to sing and dance. Sing, you say? Yes. However no microphones are involved. When you are prompted to sing, its all about how your controller is angled and holding the A button during the appropriate times. Angled up, straight across or angled downward will cause your Sporeling to “sing” different melodies. Mimic the actions of the other Spore creature you are singing with and aim for 100%. If you do not reach 100% you will fail and have to retry. I did encounter a few instances when the Wii remote did not properly register the direction in which it was pointing had changed, so keep an eye out for that. Dancing works by shaking your remote, nunchuck or both in accordance to the instructions on the screen. Just like singing, you must get 100% in order to win. If you do not, you will have to retry the event.

Spore Hero seems a bit on the short side, too. I mean, yes, you can spend hours fine tuning your Sporeling to look however you want it to. But the fun in that only lasts so long. If you play more like I do, you can find yourself finishing the game in about thirteen hours or so, not incredibly long for a $50 game. That said, the game is still enjoyable. Yes, I hate the fighting control scheme and yes, I found it a bit short, but if I still have fun playing the game, then they obviously did something right.

Overall Opinion

Pick this one up if you find it new on the cheap – I’d say $35 and under is a good deal for the amount of play time you will get with it. There is a bit of reading but not too much, so if you buy this for a younger child or one with lower reading comprehension you may need to be nearby to give them a hand.

Review product was provided by Electronic Arts (EA), and does not affect the outcome of this review.

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