January 31, 2012

Gears of War: Anvil Gate (Book 3)

With the Locust pretty much gone, rebuilding the COG on Vectes is going rather well for the remaining Gears. They’ve opened their home to the last of the Gorasni people and have the native Stranded and a few pirates to deal with, but other than that, things are pretty good.

That is until a Leviathan attacks the port and they discover it is far from the monsters they are used to taking on. This one is Lambent and far tougher to take down. As the Gears come across more signs of the Lambent’s reach to Vectes, they find themselves resorting to tactics Victor Hoffman and Bernie Mataki are all too familiar with from the battle of Anvil Gate during the Pendulum Wars. (more…)

December 27, 2011

Gears of War: Aspho Fields (Book 1)

As a huge Gears of War fan, I was excited when Epic and Random House announced that there would be novels filling in some of the gaps and back story behind the award winning video game franchise. This first novel would not only take us back to the often referenced battle at Aspho Fields, but would help fill in a few gaps on what happened between the first and second video game.  (more…)

August 30, 2011

…And So Turn the Gears of Our Lives

Filed under: Journalist — Tags: , , , , , — Yukino @ 11:35 AM

This September another video game trilogy comes to a conclusion. The Gears of War saga has a dear place in my heart as one of the games that helped me get through the long-distance leg of my relationship with my husband. These were games we played together for the cooperative experience, something to do as a couple. And for that reason alone, they served a purpose.

But video games of this magnitude cannot rely on game play alone. There needs to be a strong and compelling story to bring a player back time and time again. Sure you can slap multiplayer into any game nowadays, but for someone like myself – someone who appreciates solid storytelling – that is not what is going to keep your game in my console for long. This, unfortunately, is where the first two installments in Gears of War fell short for me. More so Gears 2 than the original. (more…)

May 3, 2011

Gears of War 3 Beta Impressions – Week 2

Filed under: Journalist — Tags: , , , , , — Yukino @ 4:00 PM

Last year, I was bitter when Gears of War 3 was pushed back by Microsoft in what appears to be an effort to bolster their Holiday 2011 calendar. Not just mildly upset, but really very mad about the whole thing. I was angry the game had been moved for fiscal reasons, but after spending the past week with the beta, I can honestly say I am glad that Epic has been given more time to flesh out the game and make sure it is as close to perfect at launch as it can be.

Instead of begging, pleading and doing ridiculous things to Twitpic for Cliffy B on Twitter, I waited for my pre-order code from GameStop to be valid and spent a good amount of time playing King of the Hill and some Team Deathmatch during what was Week 2 of the Gears 3 Beta. With the help of good friends I was able to get back into the swing of Gears, having not touched Gears 2 in well over a year. They were patient with me as I got accustomed to the controls and worked on catching up to the rest of them. New friends were made, good times were had, headsets were used, the Humpty Dance was sung. (more…)

May 3, 2010

Shadow Complex

Filed under: Gamer — Tags: , , , — Yukino @ 4:32 AM

Status: First playthrough in progress
Achievements: 3 of 12
Gamerscore: 35/200
DLC Purchased: None

Purchase a Shadow Complex code from Amazon

Review for GamingAngels – Aug 17, 2009

Repost of preview:

Xbox Live’s Summer of Arcade continues with the release of one of the year’s most anticipated Arcade titles. Shadow Complex (based on the universe of Orson Scott Card’s novel “Empire”) is here and with the power of Unreal Engine 3, it is a single player experience you do not want to miss out on.

What begins as a lovely day for Jason and Claire takes a horrible turn when they stumble upon an underground sanctuary filled with some not so nice gentlemen. They have captured Claire, believing that she is a spy, and now Jason must put to use the spy training he received and the life he chose not to live in order to save her.

Shadow Complex follows the basic rules of a side-scroller. You can move left or right, and in some places up and down in left to right fashion. Jumping and crouching at the right moments will enable you to crawl through ventilation systems and narrow passages in order to avoid enemies. The unique concept of having the ability to shoot in 3D is what really adds to the game. Sure we have games like Contra where we can shoot in a circular fashion all around us, including while hanging from ladders and ledges. But in Shadow Complex, we can also shoot “in front” of us. Using your right analog stick to aim, you can aim at people who are in the background and foreground of the action.

The game also boasts a plethora of upgrades, whether they be weapons, health or suit enhancements. Some are obviously placed, but most are hidden in crawl spaces or inside destructible boxes. For instance, Grenade Upgrade Packs will increase the amount of grenades you can carry. Climbing Gear enables you to, well, climb. Other items will give you access to more information on your map.

In addition to playing through the Campaign, Shadow Complex also has a Proving Grounds area for you to check out and perfect all the skills you will acquire along the way. After clearing all of the basic training, you can make your way through the challenges. Each challenge will require you to combine knowledge to complete the task at hand. Your reward upon completion is a Gold, Silver or Bronze star based on your overall performance. Completing all three Challenge Packs will net you an achievement.

Speaking of achievements, Shadow Complex offers unlockable items and instant leaderboard notification when you are approaching or surpass someone on your friends’ list. And similar to the achievement notifications on Gears of War 2, as you perform an action bringing you closer to the achievement total, a pop-up will momentarily grab your attention letting you know how many more melee moves you need or how many Bombas left to punt until the achievement is unlocked.

Shadow Complex offers a completely unique experience for those of us who grew up with the side scrolling games of the 80s and 90s. With a good 10+ hours of combined gameplay, and tons of replay value, the 1200 points will be points well spent.

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