January 31, 2017

Fallout 4 Automatron DLC

Filed under: Playstation — Tags: , , — Yukino @ 8:51 PM

If you’re anything like me, you’ve daydreamed of controlling a robotic army with Styx “Mr. Roboto” playing in the background as you conquer the world. Thanks to Fallout 4’s Automatron DLC these dreams can at least be lived vicariously through my Vault Dweller.

 

The Mechanist

The DLC kicks off with an emergency broadcast from a caravan in distress. When your Vault Dweller arrives, you find yourself in the middle of a robotic firefight, the campsite littered with dead corpses and robot scraps alike. Ada, the robot broadcasting the signal, informs you of a person called The Mechanist who is building and controlling machines that threaten the Commonwealth. Ada joins you, and the Automatron DLC is basically her companion quest.

A side note: Wearing the Silver Shroud costume will open up new dialogue options between your character and The Mechanist. I did not wear the outfit during that battle as I forgot to bring it along (thinking that I still had a ways to go when I didn’t). Be on the safe side and pack it! Don’t be like Annette, who now has to load a previous save and replay that battle again.

 

Locations

Over the course of my questing, I discovered a chunk of the Fort Hagan area I hadn’t yet explored which added an hour or so to my game time. Bethesda reused several locations for Automatron, with a stop at the General Atomics building before ultimately finding myself exploring the giant labyrinth that is the RobCo building. The Mechanist’s killing machines don’t just show up in areas along the story path; they spawned at least three times attacking my settlements which was an annoying detour, but I got robot parts from them so it wasn’t that bad a trade off.

If you enjoy the deep backstory of the Fallout universe, I strongly recommend you read the entry logs on the working computers inside the RobCo building as you will learn a lot more than you probably wanted to know about the creation of the robobrains. It also doesn’t hurt to explore every nook and cranny, especially if you are in need of healing materials.

 

Robot Workshops

When Ada joins your party, she provides you with the blueprints to create your own robotics workshop, available under the special tab when you open up your settlement workshops. Here you can use parts scavenged from other robots to modify Ada or build new models. You can also dip into your junk pile to upgrade them. As you can see in the screencap of my Ada at the beginning of my hands-on, I built her up to be the best pack mule I could ever want with storage on both her torso as well as each of the three legs I switched her into. You also have access to a variety of hand attachments, allowing your robot to slice and dice with ax hands or maybe make one a laser and the other a flamethrower.

 

Post-Mortem

I only experienced one glitch with Automatron in which the countdown during my battle with the Mechanist stopped counting down but my rival didn’t seem to realize it was time for us to talk. When 30 minutes later bombs were still dropping and no more robots were attacking, I decided to reload the save just before the fight and give it another go. That thankfully did the trick. So combining that with the hour detour I took to explore the places around Fort Hagan that I hadn’t been to before, it only took me about 4-5 hours to play through the new quest line. I recommend you unlock the ability to hack robots before embarking on this DLC as it came in handy during the robot-heavy battles in both robotic HQs. It also helped considerably when I noticed the ammo for my favourite gun (Junkie Gauss Rifle) had dropped below 100.

I believe the $9.99 price point well deserved (I bought the PS4 season’s pass), but I know some of you may not feel the same as I. This isn’t horse armour, after all. If you don’t think 4 hours, a new companion, and the ability to create robots worth that, perhaps you should wait until the inevitable sale or the Fallout 4 GOTY is released. Now excuse me while I run around on some post-battle robot collection missions. Pew pew!

*This post was previously published on The Daily Crate.

Fallout 4 Nuka World DLC

Filed under: Playstation — Tags: , , — Yukino @ 7:38 PM

Fallout 4’s swan song Nuka-World dropped on the evening of August 29th here in North America. I would have dived on in but when I offered to play it for a while on the Loot Crate stream there was an anxious wait. I won’t lie, it was hard. Like, really hard. Me + Bethesda RPGs = <3

You don’t immediately show up at Nuka-World. Like Far Harbor and several other Fallout/Elder Scrolls games, you need to travel to the new map from a new location on the main map. This time it’s a train station under Raider rule. Paraphernalia featuring Bottle and Cappy litter the streets, as do long abandoned theme park merch. Yes, I grabbed every piece of it my grubby hands and Ada could carry.

 

It’s a quick trip to get the monorail working again, then it’s all aboard for the scenic view of Nuka-World. I imagine they channeled the monorail approaching Magic Kingdom at Disney World but a landscape destroyed and decorated with heads on spikes. Dismembered bodies are everywhere. After all, Raider gangs run the place. And guess what? You get to lead them all to financial glory. Well, that’s the plan.

Now you’re tasked with helping the various Raider gangs expand their territory. This involves visiting the parks surrounding the main area and making them habitable. My easiest park to clear out was Dry Rock Gulch, but that might be because I invested in robot hacking perks so I was able to skip some of the boring search and kill missions. Unfortunately, that’s also the park that featured my least favourite new ugly, the bloodworm. I’d say the World of Refreshment is a close second, instantly making me recall the time I rode It’s a Small World last year. However, Disney does a much better job of keeping the water mutant-free.

 

What about collectibles? Yes, there are a couple different booklets to keep your eyes open for. The first are blue covered recipe books that open up new Nuka-Cola mixing opportunities for you. So long as you are carrying the required varieties of (soda) pop on you and you’ve found the required recipe, you can walk up to any Nuka-Cola Mixing Station to whip up something new. The second booklets are the SCAV! magazines. Like the Islander Almanac, each of these comes with a new bonus attached. Of the ones I’ve found, they seem to be geared toward combat perks.

There’s also a hide and seek mission given to you by the Nuka Cola fanatic in the main entrance to the theme park. When I first saw her, I instantly wanted her sweet red Cappy eyeglasses. I was willing to kill her for them, but she happily gave me a pair so I could do a mission for her lazy butt. Wearing these specs let me see the hidden Cappy artwork scattered around the various parks, eventually leading to sweet Nuka Cola branded goodies. But I am never taking these off. Never!!!

 

I was happily pushing through the main quest line when I was slapped in the face. These Raider thugs wanted me to undo all the hard work I’d put into settlement building. They expected me to just let them take over my little towns so they could expand their reach. That’s when I realized the “good”/proper ending to Nuka-World went against my Minutemen ending. So I made three saves: one to do the proper ending, one for the secondary option, and a third because it’s always good to have a back up. I tidied up those proper ending trophies, now I can explore Option 2.

The new buildables are fantastic. A variety of Nuka-World display pieces are available in the workshop, including carny games from Nuka-Cade. But my favourite new addition are the shop counters. Finally, proper indoor shops without those wooden kiosks that jut into the floor above! I plan on implementing these in every settlement over time. There’s also Raider stuff to build, which is cool if you’re investing time in earning the Wasteland Warrior perk and converting from Minutemen to Raider allegiance.

 

Nuka-World had a couple of weird glitches for me. There were a couple of quests where a character I was supposed to talk to for changing allegiance was not in the settlement they should have been. Other times those markers would lead to invisible people whom I could not interact with. Each time I ran into these issues I needed to save and reload for it to correct itself. Knock on wood they aren’t/weren’t game breaking.

So is Nuka-World worth it? I’m still on the fence. Maybe a few more spins on the teacups in Kiddie Kingdom will help sway me. Or maybe that secondary ending will do it for me in a way being Overboss didn’t. Either way, I know there is more stuff for me to excavate from Nuka-World and there are new things to keep me building until Fallout 5 drops.

* This post was previously published on The Daily Crate.

Fallout 4 Contraptions Workshop DLC

Filed under: Playstation — Tags: , , , — Yukino @ 7:00 PM

Remember last week when Bethesda announced at their E3 presser that we were getting new Fallout 4 DLC starting this month with the Contraptions Workshop? They showed us elevators and sorting machinery, and I’m pretty sure there was a version of the classic board game Mousetrap shown off in the preview video.

They had me at weapon and armor displays.

Wasteland Workshop was pretty meh. I didn’t care about catching monsters from the Wasteland and pitting them against one another. I built three cages on Spectacle Island and domesticated one mutant hound (who has since died in a firefight with a band of pesky mutants). But give me the chance to make my own 2mm electromagnetic cartridges for my gauss rifles so I don’t have to visit every shop in the Commonwealth to buy the stuff? YES PLEASE AND THANK YOU! 

 

Since most of my settlements are nearly built out, Spectacle Island was the best place to start my small manufacturing empire as it offers you the largest canvas to work with. I started out by building a warehouse from the Structures option. I gave it glass windows all the way up so the sun could illuminate it whenever I stopped by to fill the machines with supplies. The ammo machine was a no-brainer. But once it was built I discovered I lacked the components needs to create my ammo, so I built a builder machine to make “stuff”. “Stuff” being things like lunch boxes and Giddy Up horseys, things that you can sell for caps if you’re in a tight spot. I loaded it up with a bunch of steel and started pumping out Vault-Tec lunch boxes. Then I went shopping for 2mm EC parts: lead, oil, fertilizer, and copper. Once acquired, it was as simple as loading up the machine and telling the terminal to get cracking.

Now that I had an understanding of how manufacturing worked, it was time to visit Sanctuary Hills, my home base. I destroyed the crudely crafted warehouse I made out of crappy metal walls where I stored my various suits of power armor and rebuilt one using the Warehouse structure options. Using a mix of steel walls and the prefab slanted glass roof options, I created a new space to house my new power armor displays (13 suits and counting!) and my ridiculous accumulation of clothing and weapons. I slowly walked across the street from my house to the warehouse with my pockets at over 6000 carry weight and unloaded everything into two containers to sort through later. Then I thought to myself, “Hey, Annette, why not make some of those display mannequins in here, too?” My Silver Shroud, Mechanist, and Grognak costumes are now available to view. I wish I could charge an entry fee to my growing museum.

 

The weapon racks are cool but a little bit of a let-down, only in so much as I thought I could place multiple weapons on a large rack but only a single weapon type can be placed on each style. But weapon racks are a great way to display the rare items I’ve collected on my travels, and it makes it faster for my storage trunk to load when I’m digging out stuff to give my settlers. Those pipe pistols do nothing against super mutants and robotic assailants, and since I have 70,000 or so caps, I may as well strengthen their defensive positions.

 

After tinkering with my new displays, it was time to complete the last trophy/achievement for the Contraptions Workshop DLC: assigning someone to the pillory. I had spent a few hours running around my settlements, making fixes to the ones that had been attacked. But Warwick Homestead decided it suddenly wasn’t happy and I was itching to make an example of one of my settlements, so some poor unassigned settler got thrown into the first pillory I built. Everyone else had gone to bed so I’m hoping that when I go back to the game he’s either dead or covered in rotten food. Then we’ll see if they decide to be happier.

 

So if you’re into building intricately awesome settlements or just want to create a Fallout-esque Willy Wonka factory, the Contraptions Workshop is where it’s at. At least until the Vault-Tec Workshop comes out and we all start creating elaborate tunnels below the Earth’s crust. Mmmmm, crust.

*This post was previously published on The Daily Crate.

August 25, 2011

Alan Wake DLC: The Signal & The Writer (Project Backlog)

Status: Finished both The Signal & The Writer DLC
Achievements: 41 of 67
Gamerscore: 740/1500

Months after finishing Alan Wake’s original content and downloading both DLC add-ons, I still hadn’t gotten around to actually playing the new episodes.  I’d see the box for the game sitting on the top of my 360 shelving unit and think “Maybe this week”, but kept passing it over for something else. A couple of weeks ago, I finally sat myself down and played through the DLC thanks to stressing out over Catherine and wanting a change of pace. (more…)

February 1, 2011

DeathSpank: Thongs of Virtue

Filed under: Xbox — Tags: , , , , , , , , , , , — Yukino @ 4:00 PM

Status: Completed
Achievements: 11 of 13
Gamerscore: 190/215
DLC Purchased: None

Impressed with the first part of DeathSpank’s tale, I made sure to pick up the second installment before I stole Lord Von Prong’s Thong. It was a smart move because I immediately began playing Thongs of Virtue. Damn Hothead and their addictive game. Damn that Sandy and her womanly woman-ness! (more…)

January 31, 2011

DeathSpank

Filed under: Xbox — Tags: , , , , , , , , , , , — Yukino @ 2:27 PM

Status: Completed
Achievements: 12 of 12
Gamerscore: 200/200
DLC Purchased: None

I picked up DeathSpank and it’s sequel during the recent EA sale on the Xbox Marketplace, months after checking out the demo and wishing I had the points to grab it at launch. Santa deposited some points to my account at Christmas and I decided to hold off on buying stuff right away to see what kind of Boxing Week/End of the Year sales might go down. I have to say I am very glad I held out. (more…)

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